TESTING OF AN AUTONOMOUS VEHICLE USING VR
Chandru D
, Dhanush Kodi R , Dharani Dharan M , Lukesh Rajaraman D
3D,Virtual installation,vfx, game worlds, and animated movies,building blueprints
We need 3D generated content for every field like making vfx, game worlds, and animated movies. We need more characters for animated movies which are hard to make each of them unique. But by using procedural generation we can make it simple there are countless
combinations which can make variations among them. Unique worlds can be created within some minutes easily. We can also make dynamic objects such as clouds, water etc. even though procedural generation already exists for years. We can add procedural generated cars, spacecraft,
building blueprints can be used in real worlds. Real world wind,cyclones. We can predict the damages that can be caused by some disaster the future of metaverse depends upon this procedural generation. We can use this procedural city to train self-driving cars virtually
Volume 11
Issue 2,
February-2024
Pages : 558-565
Paper Reg. ID: TIJER_151028
Published Paper Id: TIJERB001089
Downloads: 000317
Research Area: Science and Technology
Country: Thiruvallur, Chennai, Tamilnadu, India
ISSN: 2349-9249 | IMPACT FACTOR: 8.57 Calculated By Google Scholar | ESTD YEAR: 2014
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.57 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator
Publisher: TIJER (IJ Publication) Janvi Wave